Project Twins Research
After a lesson looking at the The Project Twins’ A-Z of unusual words project and found some interesting pieces that they produced without using obvious imagery. The twins both use a very simple illustrative style to produce these pieces that are also semiotically identifiable when you read the description.
Enantiodromia – The conversion of something into its opposite. Converting something into its opposite has been represented by a this way up sticker that has peeled off the top so that the arrows at the top are pointing downwards representing the conversion to something opposite.
Noegenesis – Production of knowledge. The production of knowledge has been represented quite simply as the an industrial factory building protruding from the top of a persons head which represents a person thinking of an idea.
Biblioclasm – The practice of destroying, often ceremoniously, books or other written material and media. Biblioclasm has been illustrated by the use of a pile of books stacked onto of each other, which includes the moon in the sky to give the inpression that the mound of books is piled high and alsothere is a can of petrol and a box of matches
Cacodemonomania – The pathological belief that one is inhabited by an evil spirit. This is presented in the fact that the the person is illustrated as being the blind with the evil spirit peeping through the blinds behind the person is a good way of representing the spirit inside the person looking out.
Ktenology – The science of putting people to death. To represent science the artist has used multiple pieces of scientific equipment such as test tubes and some measuring flasks to create a skull with the use of the holders and stands that construct the frame of the skull.
Zugzwang – A position in which any decision or move will result in problems. The use of the Jenga game is an amazing idea because it can be used to demonstrate that towards the end of this game it becomes increasingly difficult to make decisions that won’t result in problems which is why this is a good use of the game to represent zugzwang.
Ostentiferous – Bringing omens or unnatural or supernatural manifestations. The use a a crow thats always been depicted in films as being evil and or unnatural and giving the crow a shadow which is in the shape of the grim reaper or death which is supernatural brings two concepts together to create an good piece.